OpenGL support in the Android Emulator?

wondering if it is there for android 4!!

OpenGL support in the Android Emulator?

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emulator seem to have GPU support

2012, April

The blog seem to indicate it supports ES 2.0 games. No details on how to configure it. Hopeful sign. You will know here if I know it!

Because the Android platform allows deep interaction between applications, and with system components, we need to provide an emulator with a complete system image. Our emulator virtualizes a complete device: hardware, kernel, low-level system libraries, and app framework.

Of course, the system being emulated typically has an ARM CPU; historically, we?d been emulating those instructions in software, and that worked OK until the advent of tablet support with additional animations and complexity in Android 3.0.

The missing pieces were the completion of Android x86 support, and the GPU support in last week?s release of SDK Tools r17. This works by funneling the OpenGL ES 2.0 instructions from the emulator to the host OS, converted to standard OpenGL 2.0, and running natively on the host GPU.

When creating a virtual machine, make sure to select the ?GPU emulation? option from the hardware menu if you want to take advantage of the new features


API 16 (jellybean)
GPU emulation set to YES
snapshot (not enabled)

the GLES 2.0 sample code in api samples may be reverting to GL es 1.x. My code seem to fail. On to more research....

jellybean emulation gl es 2.0 gpu support

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opengl emulator

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Here is a link from developers group from Romain

The emulator itself supports OpenGL ES 2.0 already with the -gpu flag, but it requires a system image with adequate drivers. There is no ETA at the moment. FWIW, I gave a demo of the emulator running with x86 and OpenGL ES 2.0 at the GDC in San Francisco a couple of weeks ago.

android opengl emulator system image x86 drivers

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GPU emulation is only part of the equation. I see the docs on virtualization drivers. i wonder if they are the same as those needed for opengl emulation as well!

I am going back to a physical device to test ES 2.0!