Mobile applications and games offer an opening for a home based (1 to 4 developers) cottage industries. This is also a good way to learn and cut your teeth in programming as this gives a smaller scope for someone to have a goal and achieve it in a limited time frame.

However a serious single developer faces the question of can he/she do this? On this page I intend to document the stories I come across where folks have successfully transcended this chasm and are on the other side!

Binary Helix is a tiny two-man company. We fortunately have a separate web publishing and software development business that ran on autopilot and paid most of our expenses during game development though I did go into debt to finance the shortfalls. We were able to devote most of our time to making our game.

Here is the rest of the story....

Another template for a software company: LevelEdge

Here is a template for a company based on tutorials

Another interesting model: Chetu.com

Another deep dive into business models: from the founder of Pentaho

Interesting model stickermule.com

A model for training