What happened to glTexEnvf in GLES 2.0?

What happened to glTexEnvf in GLES 2.0?

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Here is the API for this in GL 1.1

A texture environment specifies how texture values are interpreted when a fragment is textured.

May be this is replaced with the texture samplers in ES 2.0

OpenGL ES 2.0 texture environment variables

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Here is a PDF from Aaftab Munshi on GL progression

Perhaps that explains it!