July 2012

3 years of searching, so far I haven't found a single good book on OpenGL. Especially on the newer ES 2.0 (using shading language). I just ordered two books from Amazon. I am expecting to be disappointed. I will keep you posted. It is especially hard on Android as OpenGL books are focusing on windows or mac as their build and test platforms. It is hard on Android to extend those examples to try out. It is just terrible!!

satya - Saturday, September 19, 2009 12:36:02 PM

take a look at this: http://code.google.com/p/rokon/

take a look at this: http://code.google.com/p/rokon/

satya - Thursday, October 07, 2010 10:21:49 PM

opengl es 2.0 books

opengl es 2.0 books

Search for: opengl es 2.0 books

satya - Thursday, October 07, 2010 10:30:50 PM

OpenGL Super Bible

I picked up this book from Borders. It looked interesting and well written. However it relies heavily on prebuilt libraries which ends up hiding the basics required to write your own code using a different platform such as Android.

So I am still looking for a good book.

satya - Thursday, October 07, 2010 10:35:41 PM

OpenGL Shading Language - Randi Rost

Shading language is essential for new OpenGL including ES 2.0. I would like to buy this book. Comes highly recommended.

satya - Thursday, October 07, 2010 10:38:29 PM

opengl shading language

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satya - Thursday, October 07, 2010 10:39:08 PM

One of the images

satya - Thursday, October 07, 2010 10:40:10 PM

Someones blog on opengl books

Someones blog on opengl books

satya - Thursday, October 07, 2010 10:43:41 PM

OpenGL programming guide, 7th Edition - Dave Shreiner

Considered the bible among the opengl books. This edition covers 3.0 and 3.1 of OpenGL.

satya - Thursday, October 07, 2010 10:47:23 PM

OpenGL programming guide

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satya - Thursday, October 07, 2010 10:58:02 PM

image of the book

satya - Sat Jul 21 2012 12:24:05 GMT-0400 (Eastern Daylight Time)

Just bought OpenGL ES 2.0 Programming Guide

Comes from the spec editors and other sundry experts. I still have low hopes as I may still have to do lot of ground work translating the material to Android. OpenGL is supposed to be fun!!!

satya - Mon Jul 23 2012 15:14:19 GMT-0400 (Eastern Daylight Time)

http://www.opengl-tutorial.org/

http://www.opengl-tutorial.org/

Covers ES 2.0. Lot of examples. Appears to be a good source. More focus on examples. Not as much on concepts/theory.

satya - Thu Jul 26 2012 11:02:04 GMT-0400 (Eastern Daylight Time)

All OpenGL books on Amazon ordered by sales

All OpenGL books on Amazon ordered by sales

satya - Fri Jul 27 2012 11:21:01 GMT-0400 (Eastern Daylight Time)

A free opengl book: http://openglbook.com/

A free opengl book: http://openglbook.com/

Don't know how good it is. will keep you posted.

satya - Mon Aug 27 2012 14:13:25 GMT-0400 (Eastern Daylight Time)

Here is the scope, definition and specs for OpenGL ES: http://www.khronos.org/opengles/

Here is the scope, definition and specs for OpenGL ES: http://www.khronos.org/opengles/

satya - Mon Aug 27 2012 14:14:17 GMT-0400 (Eastern Daylight Time)

For example here is their ES 3.0 Spec PDF file

For example here is their ES 3.0 Spec PDF file

satya - Mon Sep 03 2012 12:09:28 GMT-0400 (Eastern Daylight Time)

Rendrman Companion by Steve Upstill

Rendrman Companion by Steve Upstill

Rendrman Companion by Steve Upstill is still the first reference that I point my students to - Mike Bailey's foreword to OpenGL Shading Language by Randi Rost, et. all

satya - Mon Sep 03 2012 12:10:13 GMT-0400 (Eastern Daylight Time)

Mike Bailey, OSU

Mike Bailey, OSU

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satya - Mon Sep 03 2012 12:11:14 GMT-0400 (Eastern Daylight Time)

Jim Blinn, Bump Mapping

Jim Blinn, Bump Mapping

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satya - Mon Sep 03 2012 12:56:58 GMT-0400 (Eastern Daylight Time)

The design of the opengl graphics interface by Mark Segal and Kurt Ashley: PDF

The design of the opengl graphics interface by Mark Segal and Kurt Ashley: PDF

satya - Thu Sep 13 2012 21:56:54 GMT-0400 (Eastern Daylight Time)

Here appears to be another online opengl book

Here appears to be another online opengl book

satya - Thu Sep 13 2012 23:04:37 GMT-0400 (Eastern Daylight Time)

High-Quality Volume Graphics on Consumer PC Hardware: PDF

High-Quality Volume Graphics on Consumer PC Hardware: PDF

Abstract

Interactive volume visualization in science and entertainment is no longer restricted to expensive workstations and dedicated hardware thanks to the fast evolution of consumer graphics driven by entertainment markets. Course participants will learn to leverage new features of modern graphics hardware to build high-quality volume rendering applications using OpenGL. Beginning with basic texture-based approaches, the algorithms are improved and expanded incrementally, covering illumination, non-polygonal isosurfaces, transfer function design, interaction, volumetric effects, and hardware accelerated filtering. The course is aimed at scientific researchers and entertainment developers. Course participants are provided with documented source code covering details usually omitted in publications

By

Markus Hadwiger
Joe M. Kniss
Klaus Engel
Christof Rezk-Salama