Mobile applications and games offer an opening for a home based (1 to 4 developers) cottage industries. This is also a good way to learn and cut your teeth in programming as this gives a smaller scope for someone to have a goal and achieve it in a limited time frame.

However a serious single developer faces the question of can he/she do this? On this page I intend to document the stories I come across where folks have successfully transcended this chasm and are on the other side!

satya - Mon Aug 13 2012 16:18:00 GMT-0400 (Eastern Daylight Time)

Story of Binary Helix

Binary Helix is a tiny two-man company. We fortunately have a separate web publishing and software development business that ran on autopilot and paid most of our expenses during game development though I did go into debt to finance the shortfalls. We were able to devote most of our time to making our game.

Here is the rest of the story....

satya - Sat Sep 01 2012 09:39:53 GMT-0400 (Eastern Daylight Time)

Another template for a software company: LevelEdge

Another template for a software company: LevelEdge

satya - Mon Sep 10 2012 10:20:25 GMT-0400 (Eastern Daylight Time)

Here is a template for a company based on tutorials

Here is a template for a company based on tutorials

satya - Sat Sep 15 2012 20:05:43 GMT-0400 (Eastern Daylight Time)

Another interesting model: Chetu.com

Another interesting model: Chetu.com

satya - Thu Sep 20 2012 13:07:55 GMT-0400 (Eastern Daylight Time)

Another deep dive into business models: from the founder of Pentaho

Another deep dive into business models: from the founder of Pentaho

satya - Tue Oct 30 2012 14:23:44 GMT-0400 (Eastern Daylight Time)

Interesting model stickermule.com

Interesting model stickermule.com

satya - Thu Nov 08 2012 16:21:02 GMT-0500 (Eastern Standard Time)

A model for training

A model for training