Tell me about Depth in OpenGL?
satya - Mon Jul 23 2012 15:19:42 GMT-0400 (Eastern Daylight Time)
depth seem to refer to the z coordinate
or how far is a vertex from the camera.
satya - Mon Jul 23 2012 15:20:49 GMT-0400 (Eastern Daylight Time)
You can do this
// Enable depth test
glEnable(GL_DEPTH_TEST);
// Accept fragment Or Draw a pixel
// if it closer to the camera than the former one
glDepthFunc(GL_LESS);
satya - Wed Aug 15 2012 08:00:38 GMT-0400 (Eastern Daylight Time)
How to hide hidden surfaces in OpenGL?
How to hide hidden surfaces in OpenGL?
satya - Wed Aug 15 2012 08:01:50 GMT-0400 (Eastern Daylight Time)
glDepthFunc
glDepthFunc
satya - Wed Aug 15 2012 08:04:25 GMT-0400 (Eastern Daylight Time)
Some information on depth from opengl programming guide
satya - Mon Aug 20 2012 09:54:06 GMT-0400 (Eastern Daylight Time)
Read about winding and how winding defines front/back surfaces
Read about winding and how winding defines front/back surfaces