OpenGL

0) game development books and resources (9-Nov-12)

1) OpenGL Textures (22-Sep-12)

2) Modelling tools for 3D (22-Sep-12)

3) Relationship between texture target and texture name? (22-Sep-12)

4) OpenGL ES 2.0 Sample Code (17-Sep-12)

5) How can I debug OpenGL errors? (14-Sep-12)

6) What is fragment testing? (14-Sep-12)

7) opengl books and resources (13-Sep-12)

8) what is color sum? (13-Sep-12)

9) glVertexAttribPointer (8-Sep-12)

10) What are OpenGL modelling tools? (3-Sep-12)

11) what is FOG? (3-Sep-12)

12) Frame buffers: Color, depth, and stencil (3-Sep-12)

13) Tell me one more time what the opengl pipeline is... (3-Sep-12)

14) Tell me about vertex shader (2-Sep-12)

15) Because OpenGL is stateful, how do you target a specific matrix? (1-Sep-12)

16) What is a fragment in OpenGL? (31-Aug-12)

17) Version numbers for OpenGL, OpenGL ES, and GLSL (30-Aug-12)

18) What are vertex attributes in OpenGL ES? (30-Aug-12)

19) what are model/object/eye/world/screen coordinates? (30-Aug-12)

20) What is a rendering context? what is EGL? (27-Aug-12)

21) Is there an OpenGL GLUT for Android? (27-Aug-12)

22) What is OpenGL ES: A definition and scope (27-Aug-12)

23) GLSurfaceView and background!! (23-Aug-12)

24) Tell me about Depth in OpenGL? and how to hide hidden surfaces. (20-Aug-12)

25) Whats up with OpenGL winding? (20-Aug-12)

26) How to texture a cube? (15-Aug-12)

27) What are reserved variable names in GLSL? (14-Aug-12)

28) What happened to glTexEnvf in GLES 2.0? (14-Aug-12)

29) How to work with matrices in OpenGL ES 2.0 (11-Aug-12)

30) What a goofy mistake! can you spot it? (3-Aug-12)

31) What is a surface normal? (3-Aug-12)

32) How to run Android applications on the device from Eclipse ADB (2-Aug-12)

33) OpenGL ES 2.0 is not backward compatible with 1.x (28-Jul-12)

34) what is pixel ownership? (28-Jul-12)

35) What is precision qualifier in gls? (28-Jul-12)

36) What is Gouraud Shading? (28-Jul-12)

37) what type of variables are there in GLSL? (28-Jul-12)

38) OpenGL support in the Android Emulator? (28-Jul-12)

39) What are VAOs and VBOs? (27-Jul-12)

40) How is indexing done in OpenGL ES 2.0? (27-Jul-12)

41) What is OpenGL GLEW? (26-Jul-12)

42) Android now has an excellent Tutorial on OpenGL ES 2.0!!! (24-Jul-12)

43) How can I create a MVP matrix for ES 2.0 in Android? (24-Jul-12)

44) How are vertex colors interpolated in OpenGL? (23-Jul-12)

45) OpenGL 2 (2-Dec-10)

46) opengl 3 (30-Sep-10)

47) opengl read (16-Nov-09)

48) this is a demo (23-Jul-09)

49) How can I change the orientation of the android emulator? (15-Jul-09)

50) What is allowed between two calls to glDrawElements? (13-Jul-09)

51) Abstracting Texture Renderer (source code) (10-Jul-09)

52) How can I animate two figures independently? (10-Jul-09)

53) How can I draw multiple figures (9-Jul-09)

54) How to draw a regular polygon using Android OpenGL (7-Jul-09)

55) Who recovers the memory of allocateDirect of java nio buffes? (1-Jul-09)

56) General Plan (27-Jun-09)

57) Math calculator (27-Jun-09)

58) how can i scroll my drawing (26-Jun-09)

59) how to draw on a canvas (26-Jun-09)

60) OpenGL 1.5 sample code (21-Apr-09)

61) OpenGL (6-Apr-09)