1-Sep-12 (Created: 1-Sep-12) | More in 'OpenGL'

Because OpenGL is stateful, how do you target a specific matrix?

Because OpenGL is stateful, how do you target a specific matrix especially in OpenGL ES 1.x (a fixed function pipeline)? For example we know that when we call glFrustum() it sets up the projection matrix, but the documentation suggests that if takes the current matrix and multiplies with the projection matrix? But there are more than one matrix: many matrices that are model, and at least one more that is a view matrix?