You see in OpenGL literature the terms VAO and VBO being referred. These are Vertex Array Object and Vertex Buffer Object respectively. A vertex buffer deals with the memory area storing the vertex information. Pure data byte after byte. A VAO, vertex array object, is a structure that describes how opengl should interpret the data that in the VBO.
satya - Fri Jul 27 2012 15:51:00 GMT-0400 (Eastern Daylight Time)
OpenGL VAO VBO?
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