Recently changed documents

This is really interesting: messing with Portraits!!

More documents like this are at:  Products

13-Sep-12

This is really interesting: messing with Portraits!!

What is Dithering, Blending, Anti-aliasing?

More documents like this are at:  Android 1.5

13-Sep-12

What is Dithering, Blending, Anti-aliasing?

Collective Brilliance

More documents like this are at:  Telugu Related

8-Sep-12

Manasuna Mallella Maala Loogenay
Kannula Vennela Dola Loogenay
Enta Haaye ee rayee Nindeno
Enni Nalla Kee Nomu Pandeno

Kommala Guvvalu Gusa Gusa Manina
Remmala Gaalulu Vusurusuranina
Alanu Kolanulo Gala Gala Manina
Davvula Venuvu Savvadi Vinina

Neevu vachheavani
Nee Pilupay vini
Kannula Niridi Kalaya Choochitini

Ghadiya Yeni Ika vidichi pokuma
Egacina Hridayamu pagula nikuma
Enni Nalla ki  bratuku pandeno
Enta Haayee Eee Rayee Nindeno

Details

Writer: Krishna Sastri
Composer: S. Rajeswararao
Singer: Bhanumati
Film: Malliswari
Time: Long ago

Translation

Notions of Swaying Fragrance settled in my thought.
Tides of breaking moonlight fill my sight.
The night is suffused with bliss.
In howlong my prayers bore fruit!!

As the branches' thrushes whisper,
As the leaves' light breezes rustle,
As playful ripples crackle the pond,
As I hear a muffled flute in the distance,
Perhaps you came!
Perhaps you called me!
My tear filled eyes span near and far.

Not a moment from here on won't you leave!
This heart in swell, won't you let it break!

In how long my life bore fruit,
And How suffused in bliss is this Night!

glVertexAttribPointer

More documents like this are at:  OpenGL

8-Sep-12

How to use and what are the arguments for this api. And any additional notes.

Resume (2012)

More documents like this are at:  00.01-About

7-Sep-12

updated 2012

What are OpenGL modelling tools?

More documents like this are at:  OpenGL

3-Sep-12

What are OpenGL modelling tools?

what is FOG?

More documents like this are at:  OpenGL

3-Sep-12

Modifying the color of a pixel/fragment based on how far or near it is in the view

Frame buffers: Color, depth, and stencil

More documents like this are at:  OpenGL

3-Sep-12

Frame buffers: Color, depth, and stencil. You can find real good explanation of this topic in chatper 10 of the free OpenGL red book

Tell me one more time what the opengl pipeline is...

More documents like this are at:  OpenGL

3-Sep-12

Tell me one more time what the opengl pipeline is...

Tell me about vertex shader

More documents like this are at:  OpenGL

2-Sep-12

Tell me about vertex shader

What is renderscript?

More documents like this are at:  Android 1.5

2-Sep-12

What is renderscript?

How do I add a group in gmail?

More documents like this are at:  Computer Hardware

1-Sep-12

How do I add a group in gmail?

Because OpenGL is stateful, how do you target a specific matrix especially in OpenGL ES 1.x (a fixed function pipeline)? For example we know that when we call glFrustum() it sets up the projection matrix, but the documentation suggests that if takes the current matrix and multiplies with the projection matrix? But there are more than one matrix: many matrices that are model, and at least one more that is a view matrix?

The hour slithers on...

More documents like this are at:  Shells: My Writes

1-Sep-12

The hour slithers on...
The bird and the beast is up,
and so are those that stir the bayou.
Won't you be up and create,
to shackle the moment,
and freeze it for the future.

What is a fragment in OpenGL?

More documents like this are at:  OpenGL

31-Aug-12

What is a fragment in OpenGL?

Version numbers for OpenGL, OpenGL ES, and GLSL

More documents like this are at:  OpenGL

30-Aug-12

Version numbers for OpenGL, OpenGL ES, and GLSL

What are vertex attributes in OpenGL ES?

More documents like this are at:  OpenGL

30-Aug-12

What are vertex attributes in OpenGL ES?

what are model/object/eye/world/screen coordinates?

More documents like this are at:  OpenGL

30-Aug-12

what are model/object/eye/world/screen coordinates?

Satya Komatineni: A few alternate bios

More documents like this are at:  00.01-About

28-Aug-12

A few alternate bios

What is a rendering context? what is EGL?

More documents like this are at:  OpenGL

27-Aug-12

OpenGL APIs require two things to work. They need a place to manage the state of the OpenGL like a working memory. This is the rendering context. Then they also need a surface to draw on. The buffers are attached to the surface. Example buffers are color buffer, stencil buffer, and depth buffer.

Setting up and managing these two aspects is the realm of the underlying OS. In OpenGL ES there is a standard called EGL that deals with these integration APIs

Is there an OpenGL GLUT for Android?

More documents like this are at:  OpenGL

27-Aug-12

Is there an OpenGL GLUT for Android?

What is OpenGL ES: A definition and scope

More documents like this are at:  OpenGL

27-Aug-12

What is OpenGL ES: A definition and scope

Progressive and Responsive Design by Chiu-ki Chan

More documents like this are at:  Android 1.5

27-Aug-12

Progressive and Responsive Design by Chiu-ki Chan

Calorie for calorie we take less from raw almonds

More documents like this are at:  Recipes

27-Aug-12

As one may have anticipated, there may be differences in how we digest different types of calories resulting in a net calories being less than what we have evaluated them to be when taking in. Some of the factors appears to be whether they are cooked or not, cell structure of the food (which could get soft and lost during cooking), what kind of microbes are in your gut etc.

GLSurfaceView and background!!

More documents like this are at:  OpenGL

23-Aug-12

GLSurfaceView and background!!

How to use toast

More documents like this are at:  Android 1.5

22-Aug-12

How to use toast

Tell me about Depth in OpenGL? and how to hide hidden surfaces.

More documents like this are at:  OpenGL

20-Aug-12

Tell me about Depth in OpenGL? and how to hide hidden surfaces.

Whats up with OpenGL winding?

More documents like this are at:  OpenGL

20-Aug-12

The order in which you indicate vertices determine the clock-wise or anti-clock-wise orientation of that geometry (such as a triangle or a square etc). As you follow that winding see how a right-hand-screw will advance. The direction of the advance will tell you which surface is facing outwards and which surface is facing inwards.

What is Coursera?

More documents like this are at:  00.15-Research

16-Aug-12

What is Coursera?

How to texture a cube?

More documents like this are at:  OpenGL

15-Aug-12

vertex shader. fragment shader. Mistakes I made. links to other resource and so on...